AI Insights · Timothy · January 2022
Top 5 Miner Games Performance in Chile Q4 2021
In Q4 2021, miner games in Chile saw varied performance in downloads, revenue, and active users. Highlights include 'Oilman!' and 'Gold and Goblins: Idle Games' leading the charts.
The fourth quarter of 2021 showcased the dynamic landscape of miner games in Chile, with notable performances from Oilman!, Gold and Goblins: Idle Games, Idle Miner Tycoon: Money Games, Adventure Miner, and Stone Miner. Here’s a closer look at their performance metrics.
Oilman! from Voodoo experienced significant growth in weekly revenue, peaking at $102 in the week of December 20. The game saw a substantial increase in weekly downloads mid-October, reaching approximately 24K in early November. Weekly active users also saw a peak in early November with around 36.8K users but gradually tapered off to 8K by the end of December.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had its highest weekly revenue in late October at $1K. Weekly downloads spiked to 20.4K in the same period, while active users peaked at 33.1K in early November, maintaining a relatively steady performance through the quarter with a slight decline towards the end of December.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH saw consistent weekly revenue, peaking at $1.1K in late November. Downloads were stable with a slight dip towards mid-December, while active users remained robust, fluctuating slightly but staying above 30K for most of the quarter.
Adventure Miner from Yso Corp had modest weekly revenue, reaching a high of $12 in late November. Downloads saw an early peak of 4.5K in mid-October but gradually declined to about 878 by the end of the quarter. Active users followed a similar trend, peaking at 6.1K in mid-October and decreasing steadily to around 2.5K by the end of December.
Stone Miner by ZPLAY (HK) TECHNOLOGY CO., LIMITED had fluctuating revenue, peaking at $82 in late September. Downloads showed a downward trend from 4.7K in late September to about 1K by the end of the quarter. Active users also declined from approximately 15.7K in late September to 3.8K by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.